Files
SteamPathCLI/main.py
T
LunaChocken 4c39ab90dc
Package Application with PyInstaller / build (push) Successful in 28s
Refactor game info display with TableItem class
2025-06-08 20:34:36 +01:00

96 lines
3.9 KiB
Python

# CLI app to find Steam game paths with Compatdata
from rich import print
from prompt_toolkit import prompt
from rich.console import Console
from rich.columns import Columns
from rich.panel import Panel
import src.vdfparser as vd
from src.prompt_helper import PromptHelper
class TableItem:
def __init__(self, name, data='', colour='white', type='desc'):
self.name = name
self.data = data
self.type = type
self.colour = colour
def generate_link(self):
if self.type == 'file':
return f"[{self.colour}][link=file://{self.data}]file[/link][/{self.colour}]"
elif self.type == 'dir':
return f"[{self.colour}][link=file://{self.data}]dir[/link][/{self.colour}]"
else:
return f"[{self.colour}]{self.data}[/{self.colour}]"
def __str__(self):
return f"\n[white]{self.name}[/white]: [{self.colour}]"+self.generate_link()+""
class SteamGamePathTool:
def __init__(self):
self.steam_path = vd.fetch_steam_path()
self.steam_vdf_path = vd.fetch_steam_vdf()
if self.steam_vdf_path is None:
print("Steam VDF file not found")
# Add user input to attempt to find
self.steam_vdf_path = prompt("Enter the path to the Steam VDF file: ", default=self.steam_path)
# Fetch steam's vdf file and convert to json dict
self.steam_vdf = vd.parse_vdf(self.steam_vdf_path)
# Possible other locations where steamlibrary could be found
self.steam_library_locations = vd.find_extra_locations(self.steam_vdf)
games = vd.fetchall_vdfs(self.steam_vdf)
self.games = self.sort_games(games)
for library in self.steam_library_locations:
print(f"[+] Found Steam library at: {library}")
self.prompter = PromptHelper(games)
while True:
self.prompt_user()
try:
input("Press Enter to continue...")
except KeyboardInterrupt:
print("\nExiting...")
break
def prompt_user(self):
game = self.prompter.prompt_game(text="Input (game name | appid | all | q/quit): ")
if game is None:
return
elif game == 'fetch_all_games':
console = Console()
game_rend = [Panel(self.get_game_content(game), expand=True) for game in self.games]
console.print(Columns(game_rend))
else:
console = Console()
console.print(Panel(self.get_game_content(game), expand=True))
def sort_games(self, games):
return sorted(games, key=lambda x: x['name'])
def get_game_content(self, game):
"""
Takes a game dictionary and returns a string that formats game information into a string renderable by the console in the rich library.
:param game: A dictionary containing information about a Steam game
:return: string formatted for table using rich library
"""
# Spaces must be replaced with %20 otherwise they won't link properly
string = f"""[b]{game['name']}[/b]"""
string+=str(TableItem(name="Game ID", data=game['appid'], colour="yellow",type="desc"))
string+=str(TableItem(name="Game Size", data=f"{int(game['SizeOnDisk'])/(1024*1024)/1024:.2f} GB", colour="red",type="desc"))
string+=str(TableItem(name="Game acf", data=f"{game['acf_path'].replace(' ', '%20')}", colour="green",type="dir"))
string+=str(TableItem(name="Game Path", data=f"{game['true_path'].replace(' ', '%20')}", colour="blue",type="dir"))
if game['workshop_path']:
string+=str(TableItem(name="Game Workshop Path", data=f"{game['workshop_path'].replace(' ', '%20')}", colour="blue", type="dir"))
if game["compatdata_path"]:
string+=str(TableItem(name="Game Compatdata Path",data=f"{game['compatdata_path'].replace(' ', '%20')}",colour="blue",type="dir"))
return string
if __name__ == "__main__":
steam_path_tool = SteamGamePathTool()