52 lines
2.3 KiB
Plaintext
52 lines
2.3 KiB
Plaintext
[ReleaseProperties]
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; Unique mod ID. Leave blank for auto GUID (OriginalAuthor.Name)
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GUID=
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; The name of the mod, used for AutoGUID, AssemblyName, and anything else which needs a file-friendly name. Leave blank to Auto-Fill from existing data.
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PluginName=AutomaticShipSystems
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; User friendly name of the mod. Used in MyPluginInfo.cs for names visible to users. Leave blank to Auto-Fill from the PluginName.
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UserPluginName=Automatic Ship Systems
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; Thunderstore mod name/page link. Must only have characters [a-z A-Z 0-9 _]. Leave Blank to Auto-Fill based on UserPluginName with " " replaced with "_".
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ThunderstorePluginName=Automatic_Ship_Systems
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; The current version of the mod. Used for File Version, BepinPlugin, Thunderstore manifest, and README.
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PluginVersion=0.0.2
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; Version of the game this mod is built for. Used for README
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GameVersion=0.27.0
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; The simple description of the mod, used for MyPluginInfo.cs, Thunderstore manifest, and Assembly descriptions. Must be less than 250 Characters.
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PluginDescription=Makes circuit breakers, thruster boosters, and trims self reset. Disables Progression.
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; The original author of the mod, used for auto GUID and MyPluginInfo.cs.
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PluginOriginalAuthor=18107
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; The various authors/editors of the mod, used for MyPluginInfo.cs. Leave blank to Auto-Fill from PluginOrignalAuthor
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PluginAuthors=18107, Dragon
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; WebpageLink - Used by manifest for thunderstore page. Can be left blank.
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WebpageLink=https://github.com/Void-Crew-Modding-Team/AutomaticShipSystems
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; ThunderStore ID (https://thunderstore.io/c/void-crew/p/VoidCrewModdingTeam/VoidManager/ the section equivelant to 'VoidCrewModdingTeam/VoidManager'). Can be left blank, may be utilized by VoidManager for a future feature.
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ThunderstoreID=VoidCrewModdingTeam/Automatic_Ship_Systems
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; Dependency Strings - Comma delineated, spacing or no spacing is okay. Used for README and manifest.
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DependencyStrings= BepInEx-BepInExPack-5.4.2100, VoidCrewModdingTeam-VoidManager-1.2.2
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; PreBuild Execution Params
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[PrebuildExecParams]
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; Throw error if icon.png does not exist.
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IconError=true
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; Throw error if CHANGELOG is not updated.
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ChangelogError=true
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; For output to project dir, use: "ProjectDir". For output to solution Dir, use: "SolutionDir". Leave blank to disable. All other input will use the given file path.
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ProjectReadmeOutPath=SolutionDir
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; Output a zip after building.
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ZipOutput=true |