[ReleaseProperties] ; Unique mod ID. Leave blank for auto GUID (OriginalAuthor.Name) GUID= ; The name of the mod, used for AutoGUID, AssemblyName, and anything else which needs a file-friendly name. Leave blank to Auto-Fill from existing data. PluginName=AutomaticShipSystems ; User friendly name of the mod. Used in MyPluginInfo.cs for names visible to users. Leave blank to Auto-Fill from the PluginName. UserPluginName=Automatic Ship Systems ; Thunderstore mod name/page link. Must only have characters [a-z A-Z 0-9 _]. Leave Blank to Auto-Fill based on UserPluginName with " " replaced with "_". ThunderstorePluginName=Automatic_Ship_Systems ; The current version of the mod. Used for File Version, BepinPlugin, Thunderstore manifest, and README. PluginVersion=0.0.2 ; Version of the game this mod is built for. Used for README GameVersion=0.27.0 ; The simple description of the mod, used for MyPluginInfo.cs, Thunderstore manifest, and Assembly descriptions. Must be less than 250 Characters. PluginDescription=Makes circuit breakers, thruster boosters, and trims self reset. Disables Progression. ; The original author of the mod, used for auto GUID and MyPluginInfo.cs. PluginOriginalAuthor=18107 ; The various authors/editors of the mod, used for MyPluginInfo.cs. Leave blank to Auto-Fill from PluginOrignalAuthor PluginAuthors=18107, Dragon ; WebpageLink - Used by manifest for thunderstore page. Can be left blank. WebpageLink=https://github.com/Void-Crew-Modding-Team/AutomaticShipSystems ; ThunderStore ID (https://thunderstore.io/c/void-crew/p/VoidCrewModdingTeam/VoidManager/ the section equivelant to 'VoidCrewModdingTeam/VoidManager'). Can be left blank, may be utilized by VoidManager for a future feature. ThunderstoreID=VoidCrewModdingTeam/Automatic_Ship_Systems ; Dependency Strings - Comma delineated, spacing or no spacing is okay. Used for README and manifest. DependencyStrings= BepInEx-BepInExPack-5.4.2100, VoidCrewModdingTeam-VoidManager-1.2.2 ; PreBuild Execution Params [PrebuildExecParams] ; Throw error if icon.png does not exist. IconError=true ; Throw error if CHANGELOG is not updated. ChangelogError=true ; For output to project dir, use: "ProjectDir". For output to solution Dir, use: "SolutionDir". Leave blank to disable. All other input will use the given file path. ProjectReadmeOutPath=SolutionDir ; Output a zip after building. ZipOutput=true