Compare commits
2 Commits
| Author | SHA1 | Date | |
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| 44f96a1490 | |||
| 1c4dd32ea8 |
@@ -4,7 +4,7 @@
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<AssemblyName>AutomaticShipSystems</AssemblyName>
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<Description>
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</Description>
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<Version>0.0.1</Version>
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<Version>0.0.2</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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@@ -4,19 +4,23 @@ namespace AutomaticShipSystems
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{
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internal class Configs
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{
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internal const double CircuitBreakerDelay = 30 * 1000;
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internal const double ThrusterBoosterDelay = 60 * 1000;
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internal const double TrimDelay = 5 * 60 * 1000;
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internal static ConfigEntry<bool> CircuitBreakerConfig;
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internal static ConfigEntry<bool> ThrusterBoosterConfig;
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internal static ConfigEntry<bool> TrimConfig;
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internal static ConfigEntry<double> CircuitBreakerDelay;
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internal static ConfigEntry<double> ThrusterBoosterDelay;
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internal static ConfigEntry<double> TrimDelay;
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internal static void Load(BepinPlugin plugin)
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{
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CircuitBreakerConfig = plugin.Config.Bind("AutomaticShipSystems", "CircuitBreakers", true);
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ThrusterBoosterConfig = plugin.Config.Bind("AutomaticShipSystems", "ThrusterBooster", true);
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TrimConfig = plugin.Config.Bind("AutomaticShipSystems", "Trim", true);
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CircuitBreakerDelay = plugin.Config.Bind("AutomaticShipSystems", "CircuitBreakersTimer", (double)(30 * 1000));
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ThrusterBoosterDelay = plugin.Config.Bind("AutomaticShipSystems", "ThrusterBoosterTimer", (double)(60 * 1000));
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TrimDelay = plugin.Config.Bind("AutomaticShipSystems", "TrimTimer", (double)(5 * 60 * 1000));
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}
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}
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}
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@@ -28,7 +28,7 @@ namespace AutomaticShipSystems
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ClientGame.Current?.PlayerShip?.GetModule<Helm>()?.Engine?.GetComponentsInChildren<Enhancement>()?.Contains(__instance) == true &&
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newState == EnhancementState.Inactive)
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{
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Tools.DelayDoUnique(__instance, () => ResetTrim(__instance), Configs.TrimDelay);
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Tools.DelayDoUnique(__instance, () => ResetTrim(__instance), Configs.TrimDelay.Value);
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}
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}
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@@ -55,7 +55,7 @@ namespace AutomaticShipSystems
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{
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if (trim.CurrentState.Value == EnhancementState.Inactive)
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{
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Tools.DelayDoUnique(trim, () => ResetTrim(trim), Configs.TrimDelay);
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Tools.DelayDoUnique(trim, () => ResetTrim(trim), Configs.TrimDelay.Value);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using VoidManager.CustomGUI;
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using UnityEngine;
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using VoidManager.CustomGUI;
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using VoidManager.Utilities;
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namespace AutomaticShipSystems
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@@ -9,9 +10,16 @@ namespace AutomaticShipSystems
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public override void Draw()
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{
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GUITools.DrawCheckbox("Circuit Breakers", ref Configs.CircuitBreakerConfig);
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GUITools.DrawCheckbox("Thruster Boosters", ref Configs.ThrusterBoosterConfig);
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GUITools.DrawCheckbox("Trims", ref Configs.TrimConfig);
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GUILayout.Label("Timers in MS. 1000 is equal to 1 second.\n");
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GUITools.DrawCheckbox("Auto Circuit Breakers Enabled", ref Configs.CircuitBreakerConfig);
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GUITools.DrawTextField("Circut Breaker Timer", ref Configs.CircuitBreakerDelay);
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GUILayout.Label(string.Empty);
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GUITools.DrawCheckbox("Auto Thruster Boosters Enabled", ref Configs.ThrusterBoosterConfig);
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GUITools.DrawTextField("Thruster Booster Timer", ref Configs.ThrusterBoosterDelay);
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GUILayout.Label(string.Empty);
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GUITools.DrawCheckbox("Auto Trims Enabled", ref Configs.TrimConfig);
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GUITools.DrawTextField("Trim Timer", ref Configs.TrimDelay);
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}
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}
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}
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@@ -7,10 +7,10 @@ namespace AutomaticShipSystems
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public const string PLUGIN_GUID = $"{PLUGIN_ORIGINAL_AUTHOR}.{PLUGIN_NAME}";
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public const string PLUGIN_NAME = "AutomaticShipSystems";
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public const string USERS_PLUGIN_NAME = "Automatic Ship Systems";
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public const string PLUGIN_VERSION = "0.0.1";
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public const string PLUGIN_VERSION = "0.0.2";
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public const string PLUGIN_DESCRIPTION = "Makes circuit breakers, thruster boosters, and trims self reset. Disables Progression.";
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public const string PLUGIN_ORIGINAL_AUTHOR = "18107";
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public const string PLUGIN_AUTHORS = "18107";
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public const string PLUGIN_AUTHORS = "18107, Dragon";
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public const string PLUGIN_THUNDERSTORE_ID = "VoidCrewModdingTeam/Automatic_Ship_Systems";
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}
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}
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@@ -25,7 +25,7 @@ namespace AutomaticShipSystems
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if (!isOn && Configs.CircuitBreakerConfig.Value)
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{
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Tools.DelayDoUnique(__instance, () => ResetCircuitBreakers(__instance), Configs.CircuitBreakerDelay);
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Tools.DelayDoUnique(__instance, () => ResetCircuitBreakers(__instance), Configs.CircuitBreakerDelay.Value);
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}
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}
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@@ -49,7 +49,7 @@ namespace AutomaticShipSystems
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{
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if (!powerBreaker.IsOn.Value)
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{
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Tools.DelayDoUnique(powerBreaker, () => powerBreaker.IsOn.RequestChange(true), Configs.CircuitBreakerDelay);
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Tools.DelayDoUnique(powerBreaker, () => powerBreaker.IsOn.RequestChange(true), Configs.CircuitBreakerDelay.Value);
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}
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}
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}
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@@ -1,3 +1,6 @@
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## 0.0.2
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- Added config for timer duration.
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## 0.0.1
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- Updated for Void Crew 0.27.0 (Update 5).
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- Disables Progression when starting a session as host.
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@@ -12,7 +12,7 @@ UserPluginName=Automatic Ship Systems
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ThunderstorePluginName=Automatic_Ship_Systems
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; The current version of the mod. Used for File Version, BepinPlugin, Thunderstore manifest, and README.
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PluginVersion=0.0.1
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PluginVersion=0.0.2
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; Version of the game this mod is built for. Used for README
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GameVersion=0.27.0
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@@ -24,7 +24,7 @@ PluginDescription=Makes circuit breakers, thruster boosters, and trims self rese
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PluginOriginalAuthor=18107
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; The various authors/editors of the mod, used for MyPluginInfo.cs. Leave blank to Auto-Fill from PluginOrignalAuthor
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PluginAuthors=
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PluginAuthors=18107, Dragon
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; WebpageLink - Used by manifest for thunderstore page. Can be left blank.
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WebpageLink=https://github.com/Void-Crew-Modding-Team/AutomaticShipSystems
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@@ -20,7 +20,7 @@ Intended for solo players.
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- Automatically fixes trims after 5 minutes of being inactive
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- Automatically fixes circuit breakers after 30 seconds of being tripped
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- Automatcally charges boosts 1 minute after fully discharged.
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- GUI to disable features
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- GUI to configure features
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- Disables progression when starting a session as host.
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### 🎮 Client Usage
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@@ -29,7 +29,7 @@ namespace AutomaticShipSystems
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if (state == ThrusterBoosterState.Off && Configs.ThrusterBoosterConfig.Value)
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{
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Tools.DelayDoUnique(__instance, () => ChargeThrusterBooster(__instance), Configs.ThrusterBoosterDelay);
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Tools.DelayDoUnique(__instance, () => ChargeThrusterBooster(__instance), Configs.ThrusterBoosterDelay.Value);
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}
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}
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@@ -56,7 +56,7 @@ namespace AutomaticShipSystems
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{
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if (booster.State == ThrusterBoosterState.Off)
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{
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Tools.DelayDoUnique(booster, () => ChargeThrusterBooster(booster), Configs.ThrusterBoosterDelay);
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Tools.DelayDoUnique(booster, () => ChargeThrusterBooster(booster), Configs.ThrusterBoosterDelay.Value);
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}
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}
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}
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@@ -4,9 +4,9 @@
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# Automatic Ship Systems
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Version 0.0.1
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Version 0.0.2
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For Game Version 0.27.0
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Developed by 18107
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Developed by 18107, Dragon
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Requires: BepInEx-BepInExPack-5.4.2100, VoidCrewModdingTeam-VoidManager-1.2.2
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@@ -20,7 +20,7 @@ Intended for solo players.
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- Automatically fixes trims after 5 minutes of being inactive
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- Automatically fixes circuit breakers after 30 seconds of being tripped
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- Automatcally charges boosts 1 minute after fully discharged.
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- GUI to disable features
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- GUI to configure features
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- Disables progression when starting a session as host.
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### 🎮 Client Usage
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Reference in New Issue
Block a user