2 Commits

Author SHA1 Message Date
DragonFire47 44f96a1490 Updated documentation. 2024-10-23 23:26:40 -07:00
DragonFire47 1c4dd32ea8 Added config for delays 2024-10-23 23:25:15 -07:00
11 changed files with 38 additions and 23 deletions
@@ -4,7 +4,7 @@
<AssemblyName>AutomaticShipSystems</AssemblyName>
<Description>
</Description>
<Version>0.0.1</Version>
<Version>0.0.2</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
+8 -4
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@@ -4,19 +4,23 @@ namespace AutomaticShipSystems
{
internal class Configs
{
internal const double CircuitBreakerDelay = 30 * 1000;
internal const double ThrusterBoosterDelay = 60 * 1000;
internal const double TrimDelay = 5 * 60 * 1000;
internal static ConfigEntry<bool> CircuitBreakerConfig;
internal static ConfigEntry<bool> ThrusterBoosterConfig;
internal static ConfigEntry<bool> TrimConfig;
internal static ConfigEntry<double> CircuitBreakerDelay;
internal static ConfigEntry<double> ThrusterBoosterDelay;
internal static ConfigEntry<double> TrimDelay;
internal static void Load(BepinPlugin plugin)
{
CircuitBreakerConfig = plugin.Config.Bind("AutomaticShipSystems", "CircuitBreakers", true);
ThrusterBoosterConfig = plugin.Config.Bind("AutomaticShipSystems", "ThrusterBooster", true);
TrimConfig = plugin.Config.Bind("AutomaticShipSystems", "Trim", true);
CircuitBreakerDelay = plugin.Config.Bind("AutomaticShipSystems", "CircuitBreakersTimer", (double)(30 * 1000));
ThrusterBoosterDelay = plugin.Config.Bind("AutomaticShipSystems", "ThrusterBoosterTimer", (double)(60 * 1000));
TrimDelay = plugin.Config.Bind("AutomaticShipSystems", "TrimTimer", (double)(5 * 60 * 1000));
}
}
}
+2 -2
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@@ -28,7 +28,7 @@ namespace AutomaticShipSystems
ClientGame.Current?.PlayerShip?.GetModule<Helm>()?.Engine?.GetComponentsInChildren<Enhancement>()?.Contains(__instance) == true &&
newState == EnhancementState.Inactive)
{
Tools.DelayDoUnique(__instance, () => ResetTrim(__instance), Configs.TrimDelay);
Tools.DelayDoUnique(__instance, () => ResetTrim(__instance), Configs.TrimDelay.Value);
}
}
@@ -55,7 +55,7 @@ namespace AutomaticShipSystems
{
if (trim.CurrentState.Value == EnhancementState.Inactive)
{
Tools.DelayDoUnique(trim, () => ResetTrim(trim), Configs.TrimDelay);
Tools.DelayDoUnique(trim, () => ResetTrim(trim), Configs.TrimDelay.Value);
}
}
}
+12 -4
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@@ -1,4 +1,5 @@
using VoidManager.CustomGUI;
using UnityEngine;
using VoidManager.CustomGUI;
using VoidManager.Utilities;
namespace AutomaticShipSystems
@@ -9,9 +10,16 @@ namespace AutomaticShipSystems
public override void Draw()
{
GUITools.DrawCheckbox("Circuit Breakers", ref Configs.CircuitBreakerConfig);
GUITools.DrawCheckbox("Thruster Boosters", ref Configs.ThrusterBoosterConfig);
GUITools.DrawCheckbox("Trims", ref Configs.TrimConfig);
GUILayout.Label("Timers in MS. 1000 is equal to 1 second.\n");
GUITools.DrawCheckbox("Auto Circuit Breakers Enabled", ref Configs.CircuitBreakerConfig);
GUITools.DrawTextField("Circut Breaker Timer", ref Configs.CircuitBreakerDelay);
GUILayout.Label(string.Empty);
GUITools.DrawCheckbox("Auto Thruster Boosters Enabled", ref Configs.ThrusterBoosterConfig);
GUITools.DrawTextField("Thruster Booster Timer", ref Configs.ThrusterBoosterDelay);
GUILayout.Label(string.Empty);
GUITools.DrawCheckbox("Auto Trims Enabled", ref Configs.TrimConfig);
GUITools.DrawTextField("Trim Timer", ref Configs.TrimDelay);
}
}
}
+2 -2
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@@ -7,10 +7,10 @@ namespace AutomaticShipSystems
public const string PLUGIN_GUID = $"{PLUGIN_ORIGINAL_AUTHOR}.{PLUGIN_NAME}";
public const string PLUGIN_NAME = "AutomaticShipSystems";
public const string USERS_PLUGIN_NAME = "Automatic Ship Systems";
public const string PLUGIN_VERSION = "0.0.1";
public const string PLUGIN_VERSION = "0.0.2";
public const string PLUGIN_DESCRIPTION = "Makes circuit breakers, thruster boosters, and trims self reset. Disables Progression.";
public const string PLUGIN_ORIGINAL_AUTHOR = "18107";
public const string PLUGIN_AUTHORS = "18107";
public const string PLUGIN_AUTHORS = "18107, Dragon";
public const string PLUGIN_THUNDERSTORE_ID = "VoidCrewModdingTeam/Automatic_Ship_Systems";
}
}
+2 -2
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@@ -25,7 +25,7 @@ namespace AutomaticShipSystems
if (!isOn && Configs.CircuitBreakerConfig.Value)
{
Tools.DelayDoUnique(__instance, () => ResetCircuitBreakers(__instance), Configs.CircuitBreakerDelay);
Tools.DelayDoUnique(__instance, () => ResetCircuitBreakers(__instance), Configs.CircuitBreakerDelay.Value);
}
}
@@ -49,7 +49,7 @@ namespace AutomaticShipSystems
{
if (!powerBreaker.IsOn.Value)
{
Tools.DelayDoUnique(powerBreaker, () => powerBreaker.IsOn.RequestChange(true), Configs.CircuitBreakerDelay);
Tools.DelayDoUnique(powerBreaker, () => powerBreaker.IsOn.RequestChange(true), Configs.CircuitBreakerDelay.Value);
}
}
}
@@ -1,3 +1,6 @@
## 0.0.2
- Added config for timer duration.
## 0.0.1
- Updated for Void Crew 0.27.0 (Update 5).
- Disables Progression when starting a session as host.
@@ -12,7 +12,7 @@ UserPluginName=Automatic Ship Systems
ThunderstorePluginName=Automatic_Ship_Systems
; The current version of the mod. Used for File Version, BepinPlugin, Thunderstore manifest, and README.
PluginVersion=0.0.1
PluginVersion=0.0.2
; Version of the game this mod is built for. Used for README
GameVersion=0.27.0
@@ -24,7 +24,7 @@ PluginDescription=Makes circuit breakers, thruster boosters, and trims self rese
PluginOriginalAuthor=18107
; The various authors/editors of the mod, used for MyPluginInfo.cs. Leave blank to Auto-Fill from PluginOrignalAuthor
PluginAuthors=
PluginAuthors=18107, Dragon
; WebpageLink - Used by manifest for thunderstore page. Can be left blank.
WebpageLink=https://github.com/Void-Crew-Modding-Team/AutomaticShipSystems
@@ -20,7 +20,7 @@ Intended for solo players.
- Automatically fixes trims after 5 minutes of being inactive
- Automatically fixes circuit breakers after 30 seconds of being tripped
- Automatcally charges boosts 1 minute after fully discharged.
- GUI to disable features
- GUI to configure features
- Disables progression when starting a session as host.
### 🎮 Client Usage
+2 -2
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@@ -29,7 +29,7 @@ namespace AutomaticShipSystems
if (state == ThrusterBoosterState.Off && Configs.ThrusterBoosterConfig.Value)
{
Tools.DelayDoUnique(__instance, () => ChargeThrusterBooster(__instance), Configs.ThrusterBoosterDelay);
Tools.DelayDoUnique(__instance, () => ChargeThrusterBooster(__instance), Configs.ThrusterBoosterDelay.Value);
}
}
@@ -56,7 +56,7 @@ namespace AutomaticShipSystems
{
if (booster.State == ThrusterBoosterState.Off)
{
Tools.DelayDoUnique(booster, () => ChargeThrusterBooster(booster), Configs.ThrusterBoosterDelay);
Tools.DelayDoUnique(booster, () => ChargeThrusterBooster(booster), Configs.ThrusterBoosterDelay.Value);
}
}
}
+3 -3
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@@ -4,9 +4,9 @@
# Automatic Ship Systems
Version 0.0.1
Version 0.0.2
For Game Version 0.27.0
Developed by 18107
Developed by 18107, Dragon
Requires: BepInEx-BepInExPack-5.4.2100, VoidCrewModdingTeam-VoidManager-1.2.2
@@ -20,7 +20,7 @@ Intended for solo players.
- Automatically fixes trims after 5 minutes of being inactive
- Automatically fixes circuit breakers after 30 seconds of being tripped
- Automatcally charges boosts 1 minute after fully discharged.
- GUI to disable features
- GUI to configure features
- Disables progression when starting a session as host.
### 🎮 Client Usage